Number №1, 2025 - page 31-34

A clinical reasoning training simulator in Python DOI: 10.29188/2712-9217-2025-11-1-31-34

For citation: Ovsyannikova V.A., Matveev S.S., Matveev S.V., Goncharov V.V. A clinical reasoning training simulator in Python. Russian Journal of Telemedicine and E-Health 2025;11(1):31-34; https://doi.org/10.29188/2712-9217-2025-11-1-31-34
  • Ovsyannikova V.A. – Student, Privolzhsky Research Medical University, Nizhny Novgorod, Russia
  • Matveyev S.S. – Master's Student, Privolzhsky Research Medical University, Nizhny Novgorod, Russia
  • Matveyev S.V. – Master's Student, Privolzhsky Research Medical University, Nizhny Novgorod, Russia
  • Goncharov V.V. – PhD, Associate Professor, Privolzhsky Research Medical University, Nizhny Novgorod, Russia
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The development of clinical reasoning is a key, yet often insufficiently systematized competency in medical education. Existing digital solutions for practicing these skills, such as virtual patient simulators, are often costly, require complex technical infrastructure, and may be poorly adapted to Russian educational programs.

The aim of this work was to develop a training simulator on the Python programming language for building clinical reasoning skills in medical students.

The simulator is implemented as a console and web application that models clinical cases. The user analyzes information, selects necessary examinations, and determines treatment tactics, receiving a final assessment of their actions. Key advantages of the solution are its accessibility, no requirements for powerful hardware or constant internet connection, ease of integration into the educational process, and scalability through the addition of new clinical sce- narios.

The developed simulator is an effective tool for integration into medical university curricula, facilitating the safe and accessible development of clinical reasoning.

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clinical reasoning; medical education; digital learning technologies; simulation training; virtual patients, medical student education; Python; educational applications; digital pedagogy

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